Burnout 2: Point of Impact

Burnout 2: Point of Impact

Welcome to our second article in the "A Blast from the Past" series. Most of you have probably heard about Burnout 2: Point of Impact. Some of you might even play it. In this article BurnoutAholics.com will take you back to 2002 when the game was first released and have a look at what was said about the game. Enjoy!

Burnout 2: Point of Impact was the follow-up to the original smash hit Burnout 1 with improved graphics, faster gameplay, and bigger, more spectacular crashes.

While Burnout 1 was inspired by European movies and locations, Burnout 2 was inspired by American films such as "The Fast And The Furious." The game is set in U.S. locations with an all-new set of vehicles: modified Japanese cars, pickups, SUVs - plus some bonus rides such as police cruisers and classic 50's hotrods. Other improvements included tighter handling, better crash deformations, new music, new game structure, enhanced physics, new lighting, improved car models, a new replay system and more.

Burnout 2: Point of Impact was first announced on E3 in Los Angles, May 22, 2002. Burnout 2: Point of Impact was the eagerly anticipated sequel to the award-winning racing game that was praised by consumers and the media for its realistic and dangerous handling and most importantly, its outrageous crashes.

Burnout 2: Point of Impact was released for the Playstation 2 on October 3, 2002. On January 29, 2003 Acclaim announced that they were releasing a version for GameCube and Xbox during spring 2003. The GameCube version was released first on April 8, 2003. About a month later on May 1, 2003 the Xbox version was released. This special Xbox version called “Developer’s Cut” had lots of new features. This is covered later on in the article.

Next: Technical details

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