Burnout Paradise Version 1.2

Since release of Burnout Paradise The Burnout Team have been working on making Burnout Paradise even better. They have been playing, listening and responding to feedback from the community. A update is nearly complete and here are the details so far. 

The Top 10 problems reported by you have been fixed, these are:
• PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
• The game indefinately displayes “Connecting to Paradise City Servers” if it’s having problems pinging the rebroadcast server.
• Disconnecting the controller before a race begines can mean that race timings can be manipulated with players who didn’t cross the line first being awarded the win
• Repeatedly joining and leaving a game with 8 players can cause the game to hang.
• Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
• East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.
• Audio distortion when using 5.1 / DTS and looking rearwards.
• Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
• Total time driven in player stats would stick at 145 hours 
• VoIP connection problems with 8 player games.

Game experience enhancements
• We’re going to be running road rule timers in all events and online challenges.
• Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn’t feel fair.
• Increase online race timer timeout so players have a greater chance of finishing the race.
• Fix drifting bug when drifting and boosting there wasn’t any real control on the brake so players would grind around the walls of the corners. Getting better control.
• Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.
• Surround sound fix – Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.
• Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.
• Increase the # of search results returned for online games.
• Increase Picture Paradise timer so it doesn’t kick in so quickly.

Other high priority issues being fixed
• Some online race start points face the players in the wrong direction
• Instances where Barrel rolls were not registering correctly in Stunt Run
• Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away
• Fixed instances where the counting of Boost Chains would drop out
• Some instances where Revenge Rivalries desync & don’t get fixed until players are updated online.
• Some instance where the Host couldn’t change the game access if the game was created through an invite.
• Achievements, Awards and Challenges numbers sometimes not updated if the player didn’t leave the game cleanly
• Online challenge issues where the challenge couldn’t be completed if it was started at the exact time that a player left the game.
• Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues
• Force timeout if the 360 gets stuck on “Connecting to Paradise City Servers” – NAT error
• Rich presence on 360 didn’t change correctly when there is a change in the game parameters.
• Instances where Friends were not being displayed on the mini map.
 
Read the full announcement here: http://www.criteriongames.com/burnout/paradise/press/features/patch1_2/

BurnoutAholics:

Comments

senocular's picture

A lot of what seems to be nice, but not too significant changes (though I guess there really shouldn't be - this is what a patch does).  One of them that caught my eye originally was the Marked Man exploit driving in reverse.  I tried that yesterday and it ended up causing the event to cancel.  I don't know, maybe I was doing it wrong.  Doesn't matter I guess; I wouldn't have the patience to go so slow to reach the destination anyway ;)

 

Burnout Paradise Map: http://www.senocular.com/burnout/

Xandu's picture

Check out the new amazing new car liveries that are coming to Burnout Paradise here: http://www.criteriongames.com/news/devblog/article.php?artID=2

The Burnout Team will be revealing more new stuff the next few days and weeks.

-- The Creator --

-- The Creator --

oO EezO Oo's picture

Do my eyes decieve me?  That car isn't one of the originals is it?  I don't recognize it from the game.  Looks very cool though, kinda like the front end of a Camaro or something.

CAPS LOCK - Cruise control for AWESOME!!

CAPS LOCK - Cruise control for AWESOME!!

 

addiction10's picture

After having a look it appears to be a Rossolini Tempesta. Hope that helps.