Game information

Generation 2: Crash-mode

Burnout 2: Point of Impact

The second game was released on the 1th of May 2003 in the US, and on the 9th of May 2003 in Europe, unleashing the second generation of Burnout upon the world. Burnout 2: Point of Impact had several new gameplay features over the original game and is still by many regarded as the best single-player Burnout game in the series.

Screen shot from Burnout 2: Point of Impact

Gameplay changes compared to Generation 1

Generation 1: Genesis

Burnout

The birth of the series was on the 29th of April 2002 when the original Burnout was released in the US. The game was also released in Europe on the 3rd of May 2002 (and re-released as a classic on the 11th of April 2003). This game set the original standard for all later games and was notoriously difficult to master.

Gameplay features 

Game:

Burnout 3: Takedown Soundtrack

The soundtrack for Burnout 3: Takedown features more than 40 songs from bands including Jimmy Eat World, Yellowcard, New Found Glory, and many more. The soundtrack delivers an authentic radio experience complete with commentary from DJ Stryker from alternative radio station KROQ-FM in Los Angeles.

The soundtrack is part of the EA TRAX music initiative. This program is dedicated to elevating the in-game entertainment experience by delivering breakthrough music in all EA SPORTS, EA GAMES and EA SPORTS BIG releases.

BurnoutAholics:

Burnout Links

We have collected links to some of the best sources for information about Burnout. This include all the official Burnout websites from EA and Criterion, various community web sites and the information that can be found about burnout on wikipedia.org

If you are running a game related web site and want us to link to your site please send us a link to your site using our feedback form and some information about your site. All we ask in return is that you link to us. 

BurnoutAholics:

Box cover art

Burnout 2: Point of Impact was released for 3 different consoles and several different box cover pictures was used. We have selected four of them. One for the PS2, one for GameCube and two for the XBox.

Burnout 2: Point of Impact Developer's cut for the XBox
Burnout 2: Point of Impact Developer's cut box art

Burnout 2: Point of Impact for the XBox
Burnout 2: Point of Impact xbox box art

Burnout 2: Point of Impact for the PS2

BurnoutAholics:

Developer's Cut for XBox

On May 1, 2003 Acclaim released Burnout 2: Point of Impact Developer's Cut exclusively for the XBox. The Developer's Cut version was crammed full with exclusive extra features and really concentrated on ensuring that Xbox gamers got a version that played to the strengths of their machine. Burnout 2: Point of Impact Developer's cut box art This is what the press had to say about the Developer's Cut version:

BurnoutAholics:

Technical details

Burnout 2: Point of Impact screen shotTechnical Improvements to the original Burnout

BurnoutAholics:

In the press

Burnout 2: Point of Impact got lots of attention from the press and we have tried to collect some quotes that should give a good picture of what the press thought about Burnout. Burnout 2: Point of Impact "Bottom line is that I see myself playing this game for a long time to come. I can almost guarantee it for you too." - NL Gaming - 95/100 "

This game came out of left field, but it smacked a grand slam right out of the ballpark!" - Console Gold - 91% "

BurnoutAholics:

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