Blogs

Will Paradise be Perfect?

The teaser trailer released this week on the Xbox Live Marketplace looks stunning. Especially the speed in the last few seconds. But it doesn't give much away. What will Burnout Paradise be like? How will the Open World work on-line? Will there be Traffic Checking? I have so many questions. So I took a look back at a few Alex Ward interviews to see if I could get some answers. The Alex Ward quotes (in bold) come from his interviews with Newsweek, Eurogamer & CVG, I have used some artistic license.

Burnout Dominator - IMHO

I just got my copy of Burnout Dominator for PSP (yes I know I should have gotten it months ago ;-) and wanted to share some first impressions...

Don't get me wrong, I honestly think that Burnout Dominator is the best Burnout game to date, but it still has a few design flaws that just annoys me to the point of banging my head against the wall and crying out in sheer agony...

Top Burnout Revenge Clips

Today we have added a rating system to the Burnout Revenge Clips. You can now vote on your favourite clips. If you want to join the fun and submit one of your own clips check out how it's done here. Please note that only members can submit clips. Do a cool crash and become a BurnoutAholics super star!

The drunk and suf meet up No 7 or is it?

Too gone to write, to be remembered at another date, and updated. And write about the previous 6 or is it?.

My name is Drunk and I'm a BurnoutAholic...

So this is the updated site.. looking good Xan and Zombie.. must say a thank you to both as you guys are some of the originals that have made me into the addict I am.. also thanks to El Sufur, Jynnx and all the rest that have aided in my downfall (lol).. so unlike the majority of the BA guys I'm quite a noob only ever starting on Burnout 3 Takedown.. but thankfully the years and hours spent on takedown and revenge have made me feel right at home here..

Late nite, before sleep.

Well, I wrote a very interesting review/comment on the Burnout 2 'Point of Impact', in the Burnout 2 section of this web site, but due to a Ghost in a Shell situation, it has been lost. It was one of my best works and it is no-more, like a dead parrot.
What I do have to say about Burnout 2 'Point of Impact' is that it was one of my most loved games of the Burnout series, I had spent at least 2500 hours on that game, its generic, heart pumping sound track. Its boost chains. Its weather effects, when set to rain or snow, changed the drift arc around every corner on every track used, to make a new race every time (well it seemed too). Even time of day could be changed, to make my Black Roadster glisten moistly with a glow of ambient wet light, that was a setting for one of the airport tracks. Or it would blur like a shadow, over coastal corners in the raging sun, as it chased down the bi-plane, through THE cross-roads of Big Shores. Truth be told I prefer the colour black for my cars in Burnout, it gives it presence, a gravitas, as well as hide it in shadows. But the real reason is that the colour black is not distracting for me, I don't need to focus on the car while I drive, except to judge space for a drift around a corner. While if I used first person view, I could not see the Black Beast, truly arc a perfect drift, to show me how well I did that corner.
In those days A was accelerate, X was brake and Right Trigger was boost, causing cramped thumb, which see-sawed between A and X, to get drifts around some obscene 90 degree corners and a clawed right finger, from trying to boost through the controller. 
The birth of Drift Jumping was born here, for me going through the oncoming tunnel, in Big Shores, drift out, catch air, drift on landing, made the car leap away from the controller and you fought to control the speed, flew up hill, catch air again and fly for 300ft, land just before you start hitting the S-bends with the view of the sea to your left, took a corner, where for just a brief second you were facing the sea, before you swiched back to miss traffic, then miss oncoming. 
This was a game I never wasted time on, it is what makes me a Burnoutaholic, today, every hour spent on this game, allowed me to get better, so when Burnout 3 'Takedown' came out I was ready again. Though if 3 was just 2 but online with vs. 6, I would have been happy not because most of my lap times on 2 are awesome, but it would have been fun to prove it, to an audience of 5 others. Thats how much I enjoyed this game, it gave me an ego that was jusified.
In truth I don't want to write any more, I don't need to as i'm going to go play it again (like I did the other night when I wrote the last one[another reason to stop writting]), and I suggest you do too, go buy an old Xbox, a copy of Burnout 2 'Point of Impact' Directors Cut and play it, so write or play...play...

Update 31-05-2007

Done lots of updates today: Added updated Terms of use Cleaned up the menus in the left side panel Removed Burnout links and Community links from left side panel Added new links page. Also included some new links Renamed and rearranged most of the remaining menus Updated the about page Added Search and Terms of Use to the menu Added Burnout Paradise to the Burnout menu

Update 30-05-2007

I've done a couple of more updates to the site today.

  • Added more Burnout 2: Point of Impact wallpapers
  • You no longer need to preview comments before you post them
  • Added new instructions on what is considered appropriate content in avatars and signatures
  • All posts are now checked for spam. If you post something and it doesn't show up on your page it has probably been red-flagged.
  • Anonymous comments are still allowed but Name and E-mail is now required

Medication Will be served at 3!!

Greatings to all,

I just want to say---THIS PLACE ROCKS BABY!!!

If anyone wants to race me, all they have to do is find me.

Peace!!!

Nostalgia

Man "A blast from the past... PART 2!" brings up some good old memories...

I will never get the image out of my head of Xandu and a friend of ours playing BO2 head to head on the Xbox... They were literally neck to neck the whole time. Perfect lap after perfect lap. I can still smell the tension in the air... It's a miracle the Xbox controllers actually survived the two of you ;-)