Blogs

Burnout: Paradise Challenge Spreadsheet

I took the challenge lists (3 through 8-player) for Burnout: Paradise from the Burnout Wikia and put them into an Excel spreadsheet so that I can quickly look to see which ones I have completed.

You can find the workbook here.

Play.com Live! Preview!

On Sunday the 16th of March three intrepid BurnoutAholics will be venturing to Wembley Stadium in London to experience Play.com Live!

The games I am most looking forward to seeing and trying out are:

  • Rock Band
  • Rainbow Six Vegas 2
  • Soul Calibur IV

There is a whole long list but these are the big 3 for me. 🙂

ILM: Share Map Collections Through RSS

The Burnout Paradise, Paradise City Interactive Locations Map now supports RSS feeds for sharing collections of maps with others.  That is, the map can be given an RSS feed that it can then read as a map collection and use that collection for its locations set as seen in the map's locations dialog. At present, you can only load a feed through a URL parameter, e.g.

ILM: Reaching All the Drive Thrus

Lately I've been trying to discover some shortest paths.  In particular, I've been looking at paths for smashes, but they are a little difficult, so before getting to those, I started with a path that will lead you to all of the drive thrus.  I'm not 100% sure if this path is THE shortest path, but it seems to be the shortest compared to about 8 others I tested it against.

Video: New Car Skin

The Burnout team is at it again with their YouTube videos, this time showing off yet another skin we can look forward to using in the future of the game. Check out the "Concept GT Tiger":

http://www.youtube.com/watch?v=3RThrT4tbdA

Video: Downtown Super Jumps

The Burnout team has posted a new video on YouTube showing the Burnout Paradise - Downtown Super Jumps. Looking for them on the map?  Here they are: Downtown Super Jumps mapped.  With the video, you should have no troubles finding them if you're missing any :)

Trespassing at the Observatory?

When I was doing some Online freeburning with SUFFUR, ZombieTron and Kevlar0 last night SUFFUR discovered an “inaccessible” road close to the Crystal Summit Observatory. Well, inaccessible is probably not the right word. When kevlar0 finally got out of a tight spot between some boulders we all managed to get into the area and below are some pictures to prove it.

XNA Creators Club

As some of you already know I’ve been in to games development for over 20 years. I created my first game on the Sharp MZ-700. I later went on the PC platform and created a couple of simple games including a snake clone and a trivia game. As a curiosity I also developed games for the TI-82/85 calculator. When Windows 95 was released I converted to C++ and created a slot machine and even started work on framework for a online Casino… this was back in 1996 and I really regret not finishing this project. My latest project was back in 2004 when I created a space shoot-em up based on DirectX 6 and later DirectX 7 and 8. This game was never completed and was only released as a prerelease demo with 6 demo levels and a tutorial. I’ve also done some development on addons/mods for Quake III Arena.

ILM: Printing Your Map

Someone emailed me earlier today asking about printing and the Burnout Paradise Map.  Their main concern was about the panel transparency not working when the map was printed.  However, similarly, the transparent backgrounds of the icons could also be lost, turning their backgrounds to an unsightly black. I didn't even know people printed things out like this anymore (or, more accurately, I personally never do), so I never considered it until now.

ILM: Custom Races

If you haven't seen it already (and I'm sure most of you have) BurnoutAholics' own Xandu has made good use of the extensibility of ILM and created a Race Checkpoints Map - and quite effectively at that.  Xandu even has a map demonstrating a custom race.