Banjo-Kazooie....FREE OFFER.....

              BANJO-KAZOOIE.....  Includes screenshots and characters....

 On 14th November ‘’Banjo-Kazooie: Nuts & Bolts’’ makes its exclusive Xbox 360™ debut for the estimated retail price of £44.99 and for those that remember the original legendary Banjo we have a special pre-order offer which means you can download the Xbox LIVE Arcade release title for free and nearly two weeks before the main release 26th November, 2008. With graphical improvements and full support of gamerscores and achievements, “Banjo-Kazooie” for Xbox LIVE Arcade will be available for 1200 Microsoft points, when it launches this November for those that have not pre-ordered.

However, there is still time to take advantage of the “Banjo-Kazooie: Nuts & Bolts” pre-order offer. Those who pre-order Banjo’s latest adventure at participating retailers not only get ‘’Banjo-Kazooie Nuts & Bolts’’ but also receive a complimentary code to redeem “Banjo-Kazooie” on Xbox LIVE Arcade nearly 2 weeks prior to launch and exclusive goodies in Stop N’ Swop before anyone else.

The “Stop N’ Swop” is a feature rewards players’ accomplishments in the Xbox LIVE Arcade game by unlocking extra content and features in “Banjo-Kazooie: Nuts & Bolts.”

In the UK and Ireland Banjo-Kazooie: Nuts & Bolts pre-orders are available now in Gamestation stores and online at Game, Play, Gamestation and Amazon websites, and at other selected retail and online partners.

As if “Banjo-Kazooie: Nuts & Bolts” and “Banjo-Kazooie” weren’t enough, “Banjo-Tooie” is also heading to Xbox LIVE Arcade in early 2009, making Xbox 360 the new home of the beloved “Banjo-Kazooie” franchise.


Without going too much into the story behind the game, which involves a lot of familiar faces returning from the franchise’s history, the core of the title is a hub-based action-platformer, in which more than 100 challenges are available to frolic about in.
 

This hub system means you enter into different themed worlds, which often reference back to older Banjo-Kazooie titles. All of these levels are accessible from the main town area, with more advanced levels being unlocked as you obtain one of the game’s principle items – ‘jiggies’.
 

Each challenge awards three levels of award, depending on your competence. Scrape through and you only a minimal reward, while showing some degree of skill earns you one jiggie.
Do brilliantly and you earn that same jiggie and also an extra quarter of one, meaning that after four ‘master’ completions you get a whole bonus jiggie, which, in turn, means swifter unlocking of the harder challenges. There is definitely some point in revisiting old missions to earn that elusive master time.
Which brings us onto perhaps the real meat of the game, certainly for the more hardcore gamers among us: the vehicle creation.
If you are unhappy with the selection for any particular mission, you can create your own (with better components being unlocked later on).
 

Rare is pinning its hopes on this particular element to bring in the more seasoned players, the level of customisation and tinkering that can be done hopefully providing people with a reason to stick with the game.

As for the multiplayer, eight players at any one time can compete against each other, either in a big free-for-all or in teams. There will be 28 individual games available, including races, challenges and arena-based scuffling. Individual vehicles can be created for these modes too, if the host allows them to be used.

At the end of the day, Banjo-Kazooie: Nuts and Bolts was more impressive than I expected it to be. Kids should be enticed by the cute characters and colourful graphics, while older players won’t feel left out as they can indulge their creative sides in the vehicle creator.

This looks like a really fun and exciting game and as soon as i get any more information worth sharing ill be sure to let you all know.....

 

....The only way to have a true friend...Is to be one....

 

Comments

ZombieTron's picture

But as with all things that change, I am a bit concerned that I wont like it so much on the 360.

Back on N64 there were no vehicles (or am I remembering wrong?) and from the footage I have seen, it seems a very different style of gameplay... but then I guess the N64 was about a million years ago!!

Banjo-Kazooie was my favourite platformer on the N64, I liked Donkey Kong 64 too, but the first Banjo-Kazooie game I absolutely loved!

The fact that they are bundling a code for the original game makes me want to pre-order the new one now, and I was going to wait to try a demo first before I heard about the pre-order deal!!

Considering Rare really haven't done much for the Xbox since MS bought them, I have high expectations for Nuts & Bolts. Grabbed by the Ghoulies was the most dissapointing game I have ever bought!! I hated it! I hope Rare are back on form now the are back on familiar ground.

nismo_TK's picture

'scuse the pun :P

I loved the original on the N64 but i cant help but think that this might dissapoint. I dont want to sound pessamistic because i love the franchise and want it to succeed. But i will some up Rare since they were bought by m$ in 3 words "Perfect Dark Zero".... one of the best fps's in history (and also on the N64) in my own opinion RUINED on the 360 and and rare have not done too well since the original xbox with the exception of viva pinata.

 

All im saying is im looking forward to it but im wary that it might not end up as the release we'd hoped for

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change is inevitable... except from a vending machine.

Jinno Angelo's picture

Best Rare Game Ever: Killer Instinct. Created by Rare when it was called RareWare back then.

There nothing better that using Orchid and busting out her infinite combos. D (Hold), U+K, 1,1,1 (while Charging D again)... repeat over and over again.... 

Or

Using Jago

Or

Using Sabrewulf

Or

Using T.J. Combo

 

Yeah, I miss those Days!!

-----------------------------------

"Take the light, undarken everything around me." "Call the clouds and listen closely I'm lost without you." "Call your name every day when I feel so helpless." "I've fallen down but I'll rise above this, rise above this."

"There's Jinno, One of the Twin Angels" - DjSubzero18 (Burnout Revenge Online, 3/20/ 2009).

ZombieTron's picture

I guess my love for Rare comes from their Platformers, so I kinda forget about Perfect Dark Zero and Viva Pinata. I have played both, and both are OK but certainly not gripping. I play Viva Pinata now and then just as a relaxing change.. but I would rather be running around collecting stuff, then sat in a small garden waiting for Pinatas!

I have Kameo too, but haven't played it much... I was super psyched for Kameo, I had a cool screen saver on my work PC of the game from when they first released images and it looked coooool. I don't know what happened, but the release date was years after it should of been and the game didn't look anything like the early images I had and the game I imagined it to be was sooo much more, that it also brought dissapointment. So much so that I didn't buy it until it was in a bargain bin and even then I have hardly touched it.

I am longing for a good Platform game on the Xbox, for me platformers is one area where the Xbox is really lacking... yes they are on the Arcade, but I want a next gen HUGE platform game, and I don't want to have to buy a PS3 to get one!! Jak and Daxter and Ratchet and Clank are the only games that really tempt me to jump platforms!