I got this of Majornelsons site, but put the link up from the original page. http://www.businessweek.com/innovate/content/oct2007/id20071012_041625.htm
Now i agree with mapping controls, and save options, but difficulty of a bad boss, in this day and age of d'internet, and friends on Live, should get you past bad, evily hard, end level bosses. But the writer does have some good points, though with next-gen game making, some of this stuff is now redundant and moving onto newer problems. Cutting out a cut scene, i don't think is right on the first play through, after that fine, you have to play the game as the game maker intented or whats the point of playing the game or buying it. As for camera control, it will be a pain, until its sorted, as it does with people complaining about it, on blogs and other sites.
Thankfully the Burnout games don't seem to have these problems, and give us better than usual graphics, sound and game play, though it is a racing/crashing type game, so some parameters of the ten don't apply fully, but that last one, is where Paradise is sold, jump in and out of a live game, whenever, however, with whoever( i think with co-op play?).