Burnout Paradise Version 1.2

BurnoutAholics:

Since release of Burnout Paradise The Burnout Team have been working on making Burnout Paradise even better. They have been playing, listening and responding to feedback from the community. A update is nearly complete and here are the details so far. 

The Top 10 problems reported by you have been fixed, these are:
• PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
• The game indefinately displayes “Connecting to Paradise City Servers” if it’s having problems pinging the rebroadcast server.
• Disconnecting the controller before a race begines can mean that race timings can be manipulated with players who didn’t cross the line first being awarded the win
• Repeatedly joining and leaving a game with 8 players can cause the game to hang.
• Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
• East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.
• Audio distortion when using 5.1 / DTS and looking rearwards.
• Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
• Total time driven in player stats would stick at 145 hours 
• VoIP connection problems with 8 player games.

Game experience enhancements
• We’re going to be running road rule timers in all events and online challenges.
• Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn’t feel fair.
• Increase online race timer timeout so players have a greater chance of finishing the race.
• Fix drifting bug when drifting and boosting there wasn’t any real control on the brake so players would grind around the walls of the corners. Getting better control.
• Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.
• Surround sound fix – Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.
• Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.
• Increase the # of search results returned for online games.
• Increase Picture Paradise timer so it doesn’t kick in so quickly.

Other high priority issues being fixed
• Some online race start points face the players in the wrong direction
• Instances where Barrel rolls were not registering correctly in Stunt Run
• Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away
• Fixed instances where the counting of Boost Chains would drop out
• Some instances where Revenge Rivalries desync & don’t get fixed until players are updated online.
• Some instance where the Host couldn’t change the game access if the game was created through an invite.
• Achievements, Awards and Challenges numbers sometimes not updated if the player didn’t leave the game cleanly
• Online challenge issues where the challenge couldn’t be completed if it was started at the exact time that a player left the game.
• Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues
• Force timeout if the 360 gets stuck on “Connecting to Paradise City Servers” – NAT error
• Rich presence on 360 didn’t change correctly when there is a change in the game parameters.
• Instances where Friends were not being displayed on the mini map.
 
Read the full announcement here: http://www.criteriongames.com/burnout/paradise/press/features/patch1_2/

Comments

senocular's picture

A lot of what seems to be nice, but not too significant changes (though I guess there really shouldn't be - this is what a patch does).  One of them that caught my eye originally was the Marked Man exploit driving in reverse.  I tried that yesterday and it ended up causing the event to cancel.  I don't know, maybe I was doing it wrong.  Doesn't matter I guess; I wouldn't have the patience to go so slow to reach the destination anyway ;)

 

Burnout Paradise Map: http://www.senocular.com/burnout/

Xandu's picture

Check out the new amazing new car liveries that are coming to Burnout Paradise here: http://www.criteriongames.com/news/devblog/article.php?artID=2

The Burnout Team will be revealing more new stuff the next few days and weeks.

-- The Creator --

-- The Creator --

oO EezO Oo's picture

Do my eyes decieve me?  That car isn't one of the originals is it?  I don't recognize it from the game.  Looks very cool though, kinda like the front end of a Camaro or something.

CAPS LOCK - Cruise control for AWESOME!!

CAPS LOCK - Cruise control for AWESOME!!

 

addiction10's picture

After having a look it appears to be a Rossolini Tempesta. Hope that helps.