As some of you already know I’ve been in to games development for over 20 years. I created my first game on the Sharp MZ-700. I later went on the PC platform and created a couple of simple games including a snake clone and a trivia game. As a curiosity I also developed games for the TI-82/85 calculator. When Windows 95 was released I converted to C++ and created a slot machine and even started work on framework for a online Casino… this was back in 1996 and I really regret not finishing this project. My latest project was back in 2004 when I created a space shoot-em up based on DirectX 6 and later DirectX 7 and 8. This game was never completed and was only released as a prerelease demo with 6 demo levels and a tutorial. I’ve also done some development on addons/mods for Quake III Arena.
I then went in to hibernation for a couple of years but was awakened by the news of XNA back in 2006. I’ve been playing around with XNA since it was first released. A couple of weeks a go I finally purchased a full XNA Creators Club Membership. This means that I can take full advantage of the XNA community and play my games on my XBOX 360.
Originally I planned to port my Shoot-em up game to XBOX 360 and Games for Windows but lately I’ve gotten some new ideas that I consider pursuing a bit further before I make my final decision. At the moment I’m having fun with modifying the samples that come with XNA. I even made my own little Burnout clone based on the Racing game sample.
My ultimate goal is creating a full arcade game for the Xbox 360. I think the largest obstacle will be finding the time to do it. Who knows… maybe you will be seeing a game from SandSoft Game Studios on Xbox Live Arcade in the future
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Comments
senocular
Fri, 03/07/2008 - 14:52
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Time is the killer
Time is always the killer. And without being able to fully concentrate on a project for any good, solid amount of time, it can be hard to stick with it. At least I know I can feel that way, especially when coming up with new ideas to pursue despite the fact that the current projects is not finished... and is getting more and more painful to work with... Let's move on to something new! It's like, open source it and move on; let someone else deal with what you didn't want to :)
Looking forward to what you might come up with in the future.
Burnout Paradise Map: http://www.senocular.com/burnout/