Burnout 2: Point of Impact speeds into retail outlets nationwide for Nintento GameCube(tm)

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ACCLAIM ENTERTAINMENT, INC.'S 'BURNOUT 2: POINT OF IMPACT'SPEEDS INTO RETAIL OUTLETS NATIONWIDE FOR NINTENDO GameCube(TM)

Best Arcade Racing Game of 2002 Comes Home With New Features and Enhancements

GLEN COVE, NY, April 8, 2003 - Quenching the thirst of speed junkies with pedal-to-the-metal arcade racing action, Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced that it has shipped Burnout 2: Point of Impact(TM) for the Nintendo GameCube(TM). Previously voted the "best racing game of 2002" for the PlayStation® 2 computer entertainment system by GameSpot and IGN.com, Burnout 2: Point of Impact(TM) was praised for its incredibly realistic sense of speed and steel-bending crashes. The Nintendo GameCube(TM) version of the game recently won IGN.com's Editors' Choice Award and expands on its popular predecessor by adding several enhancements, including 15 additional levels in the fan-favorite "Crash Mode" of play.

"When Burnout 2: Point of Impact debuted last year it was an instant hit with fans and critics alike," said David Knies, Brand Director for Acclaim. "For Nintendo GameCube fans, we've upped the ante and provided them with additional content that further enhances the Burnout 2: Point of Impact gaming experience."

The media had the following to add about the Nintendo GameCube(TM) version of Burnout 2: Point of Impact:

"Simply the best racer on GameCube. This is the racer that GCN owners need to own. It has all the trimmings and is very playable for any racing fan. Go out there and buy yourself a copy, because we guarantee you'll love it..." - IGN.com

"The crash mode alone makes this game worth seeing, and the inclusion of the well-done championship and multiplayer modes makes it a must-own for fans of arcade racing." - Gamespot.com

The sequel to Burnout, which was originally launched in November 2001 to universal acclaim from the media and consumers, Burnout 2: Point of Impact builds upon this strong speed-driven franchise with all-new gameplay, options and bigger, better and more insane crashes. Players can test their nerves and skills by taking to the air, sliding through corners, and swerving to avoid head-on collisions, while filling their burn meter to unleash a burst of speed previously exclusive to airplanes.

Burnout 2: Point of Impact is infused with a wealth of new features and enhancements, including:

  • Offensive Driving 101, where players can "Learn to Burn" from the Burnout Driving School;
  • All-new pursuit races allow players to race a police car and ram opponents off the road;
  • Nintendo GameCube version includes 15 more crash junctions - double its predecessor;
  • Crashes are bigger, badder, and more heart stopping than ever before, vehicles deform and car parts fly across the highway;
  • Advanced lighting effects include Bloom Lighting, lights reflect off of windshields and metal exactly as they do in real-life;
  • New Custom Series Mode allows players to race modified vehicles complete with body kits and decals;
  • Progressive scan and Dolby Pro-Logic II support;
  • Six new United States locations, including Miami, Los Angeles, The Rocky Mountains, New Mexico and a busy international airport;
  • 30 new stages to drive with 14 all-new vehicles;
  • Seven secret vehicles to unlock, including police cars, 1950's hot rods and stock cars;
  • Realistic weather effects, such as snow, rain and fog;
  • All-new points-based championship gameplay structure;
  • Vehicles can get air and earn boosts by jumping.
  • Intelligent traffic system, featuring three distinct types of driver behaviors;
  • Upgraded graphics engine.

Burnout 2: Point of Impact is currently available for the Nintendo GameCube and the PlayStation®2 computer entertainment system at suggested retail prices of $39.99 and $49.99, respectively. The game will be available for the XBOX(TM) video game system from Microsoft at the end of April at a suggested retail price of $49.99. For more information on Burnout 2: Point of Impact, please visit http://www.acclaim.com

About Acclaim Entertainment
Based in Glen Cove, N.Y., Acclaim Entertainment, Inc., is a leading worldwide developer, publisher and mass marketer of software for use with interactive entertainment game consoles including those manufactured by Nintendo, Sony Computer Entertainment and Microsoft Corporation as well as personal computer hardware systems. Acclaim owns and operates five studios located in the United States and the United Kingdom, which includes a motion capture and recording studio in the U.S., and publishes and distributes its software through its subsidiaries in North America, the United Kingdom, Germany, France and Spain. The Company uses regional distributors worldwide. Acclaim also distributes entertainment software for other publishers worldwide, publishes software gaming strategy guides and issues "special edition" comic magazines periodically. Acclaim's corporate headquarters are in Glen Cove, New York and Acclaim's common stock is publicly traded on NASDAQ.SC under the symbol AKLM. For more information please visit our website at http://www.acclaim.com.

Nintendo GameCube and the Nintendo GameCube logo are trademarks of Nintendo. © 2001.
Xbox is a trademark of Microsoft Corporation in the United States and/or other countries.
"PlayStation'' and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

The statements contained in this release which are not historical facts, are "forward-looking statements." Acclaim cautions readers of this press release that a number of important factors could cause Acclaim's actual future results to differ materially from those expressed in any such forward- looking statements. These important factors, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, technological changes, dependence on major platform manufacturers and other factors that could affect Acclaim, are described in Acclaim's Annual Report on Form 10-K for the fiscal year ended August 31, 2002, and Acclaim's subsequent Quarterly Reports on Form 10-Q, all of which were filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.