Here are the complete credits from Burnout 2: Point of Impact. The credits was recorded in the GameCube version of Burnout 2: Point of Impact using Fraps.
Burnout Revenge is the fourth game in the Burnout series. The game was released on XBox and PS2 in September 2005 and on XBox 360 in March 2006. The game introduces new game play elements like traffic checking and vertical takedowns.
There are 8 race locations with variations making 28 tracks in total. The offline game takes you on a world tour of the tracks which are set in Europe, Asia and the US.
Burnout 3: Takedown was the first Burnout game that could be played online. Burnout 2: Point of Impact for XBox had online leaderboards through XBox Live but no online play.
The online play is one of the main reasons why Burnout 3: Takedown became extremely popular. The introduction of the offensive driving elements works perfectly when you take the game online. Burnout 3: Takedown has three main online game modes; crash, road rage and race. Race and Road Rage can have up to 6 players in one race. In crash the maximum is 8.
When you host a game online you will have all the tracks and crash junctions available that you have unlocked in the world tour. If you don’t have any cars in a specific series the host can lock the series and you will be given the Type 1 car or the Custom Coupe in the Special Series.
Burnout 3: Takedown introduces the takedown. To take someone down in Burnout 3: Takedown means that you make an opponent crash. There are several ways to take opponents down.
This is the third article in the “A blast from the Past” series. Burnout 3: Takedown is by some considered the best game in the Burnout series. In this article we will take a look at the new features that were introduced and why the game gained such popularity.