The Future of Burnout - Project Natal

We have all seen the little bits from CG about Burnout in 3D which will be possible if you have the right PC hardware, and now Burnout is also possible without a controller through Project Natal on the Xbox 360.

Project Natal is a unique system which captures your body movements and voice commands through a video camera so you do not need anything other than yourself to control video games.

Burnout was one of the games used when demo-ing the system to a Time Magazine reporter, thanks to Suffur for the link to this (which can also be found on Suf's E3 forum post).

Time Magazine Project Natal Report

Here is what the reporter has to say about how you play Burnout using the system:

"Kipman also showed me a version of Burnout that had been set up to work with Project Natal. Burnout is a serious game, not just a tech demo — it's a polished, fast-paced racing game with high-end graphics, and I happen to have played a lot of it. With Project Natal, instead of using a joystick, you steer by holding your hands up in the air like you're gripping a steering wheel. To hit the gas, you move your foot forward along the floor. To brake, you move it back. To trigger the turbo boost, you do a gear-shifting, fist-pumping movement with your right arm. Awesome.

It takes a few minutes to get the hang of it. You tend to oversteer, since you can't quite believe this thing is going to pick up your movements, so you exaggerate them. But soon you start to trust it, because it does actually work. I couldn't detect any significant latency. And there's definitely an extra edge to playing a game with nothing between you and the screen but your clenched, white-knuckled fists. I'm a hard-core gamer, so I'm not the person Project Natal is targeting. I love my controller as it is. But the appeal of Project Natal is real. You could compare it to the difference between regular movies and 3-D movies: it puts you in the action in a way that nothing else could."

Although I am not sure that racing games are the best use for this type of control method, it is interesting to see that CG are exploring the system and I would be very interested to see them make a bespoke game for Project Natal to see what they would come up with.

As with all consoles/hardware the success of Project Natal will depend on the software developed for it, lets hope that it is as accessible and fun as the Wii, but with enough gaming juice to keep hardcore gamers coming back for more.

Definitely one of the most exciting E3 announcements so far!

Comments

YabobK34's picture

I wonder what you have to do to look in the mirror, turn on the sirens and so on?

[gamercard:YabobK34]

Paul-Ferrie's picture

Somehow i can't see myself holding my arms out front for a 6 hour stint on BP

 

 

//-- Life of a Glasgow Flash Developer http://www.scotflash.co.uk/blog

ZombieTron's picture

I agree completely Paul, I think it will get very difficult to play a racing game if you have to have your arms up holding an invisible steering wheel.

I don't think this technology is suited to racing games at all, I think the Wii almost pulls off racing games with their wheel, but again, I wouldn't want to play Mario Kart on the Wii for long stints! But as Project Natal doesn't have any physical controller, I think developers will need to think outside the box for what type of games will really lend themselves to the technology.

I think Beat 'em ups will work well, as long as you are fit enough and have a big enough play space to pull off the moves safely. Games that work well on the Wii like boxing, 10 pin bowling etc will also work well on Project Natal as for those games the Wii remote just kinda gets in the way.

I'm very interested to see what original titles are developed for Project Natal as opposed to how developers try to get this method of control to work with existing titles. I think the drawing board should be cleared of all previous gaming ideas to truly get the best out of Project Natal.

ZombieTron's picture

Here is a link to a video showing what Project Natal is all about and how it is used to control various games.

Project Natal Video

I love that it has voice recognition as well as the motion capture.

IGN have also tried out the Burnout Natal game HERE is what they have to say about it.

This is more like it! This is the Peter Molyneux Project Natal Video, this is what can be done when developers think about it from a completely new place.

Peter Molyneux Project Natal Video

 

Paul-Ferrie's picture

Great youtube vid!

Defo helps give a better idea of how this technology could be implemented.

 

//-- Life of a Glasgow Flash Developer

 

//-- Life of a Glasgow Flash Developer http://www.scotflash.co.uk/blog

jwillisjr's picture

Xbox always keeps their projects liek this a secret for even years sometimes. Now they finally posted this one. Nice.

"The sleep of reason produces monsters" -Goya LiveDNA

"The sleep of reason produces monsters" -Goya LiveDNA

ZombieTron's picture

Here is a cool vid showing Sugar Ray Leonard and other sport stars playing Burnout on Project Natal.

Sports Stars Burnout Natal Vid

It gives a much better idea of how Burnout works using this technology, the guys seem to have a lot of fun with it too!

Cybermind's picture

When you have a device that is capable of greater sensitivity, you can leave your hand(s) flat on your knees and play (looks like mind control, you move so little)... when you're not using a "line of sight" approach, more things are possible...

But, we've also found that when playing guerilla style, with your arm up for an extended period of time, this separates the weak from the strong, and the scores reflect a little more of that "skill and expertise" and "stamina" that a real racer would have to endure... racing is not a light on the arms sport lol. I suppose your average racer is looking for a little more challenge than a 5 hour sprint racing on a gamepad (no semi-realistic driving skills required)...

Anyhow, quoted: "Brand new footage is being edited of the final prototype on several PC racing games using more E-Motion Cores, but this is a much more impressive "super early" exhibition/techdemo showing ONLY 1 CORE (!) being used for ALL CONTROLS in the game with a near zero learning curve.

The core is the size of a quarter, and up to 16 of them can be affixed anywhere on the body for detailed tracking. CHECK IT OUT!

"This was done as an exhibition to show just how versatile they are - amazingly this test was done using only one hand, and no buttons (!!!). Using this configuration, users are able to race with a near zero learning curve. One E-Motion Sensor (on glove) without use of any physical buttons provides: left and right steering, gas pedal, nitro, brake pedal, and reset - try that with any controller, never mind without buttons!"

http://www.youtube.com/v/YhtvVpcuySU

Thoughts? Just posting this for fun and a reaction. Anyone from this forum think they should be beta testing this?