Game information

The competition

Around the time of the release of Burnout 2: Point of Impact another great racing game was released from one of Acclaim's competitors. EA Games released Need for Speed: Hot Pursuit 2 on October 2, 2002.

To meet the competition Acclaim put together a comparison of the two games and used quotes from the press to prove their point. At this point in time there was a lot of focus on the technical specifications of the games and that the games ran at 60fps. Here is one of Acclaim's slogans that was used in marketing:

"Burnout 2: Point of Impact satisfies your need for speed better than the competition (and doesn't drop below 60 fps trying)".

 

BurnoutAholics:

Burnout 2: Point of Impact

Burnout 2: Point of Impact

Welcome to our second article in the "A Blast from the Past" series. Most of you have probably heard about Burnout 2: Point of Impact. Some of you might even play it. In this article BurnoutAholics.com will take you back to 2002 when the game was first released and have a look at what was said about the game. Enjoy!

Burnout 2: Point of Impact was the follow-up to the original smash hit Burnout 1 with improved graphics, faster gameplay, and bigger, more spectacular crashes.

BurnoutAholics:

Burnout 2: Point of Impact screen shots

14 screen shots from Burnout 2: Point of Impact. These are all original screen shots that was used to promote the game when it was first released back in 2002.

Screen shot from Burnout 2: Point of Impact

Screen shot from Burnout 2: Point of Impact

Screen shot from Burnout 2: Point of Impact

BurnoutAholics:

Burnout 2: Point of Impact desktop wallpaper

When I was looking through some old files the other day I found one of the official Burnout 2: Point of Impact desktop wallpapers. I’ve now made this file available for all BurnoutAholics so you can have a cool retro desktop background. Here is a preview of the picture. 
Burnout 2: Point of Impact 1280 x 1024 Desktop Wallpaper
Click it to get the full size 1280 x 1024 version.

BurnoutAholics:

Awards

In 2001 Acclaim won IGN.com's 'Editor's choice award' twice for Burnout. Burnout was honored for its excellence in entertainment value, performance, design, originality and lasting appeal.

Burnout(TM) joined Acclaim's highly successful All-Star Baseball 2002, featuring four-time World Series" Champion and 2000 All-Star Game MVP shortstop Derek Jeter, which won the same award from the leading video game site earlier the same year. "We are thrilled to win our second 'Editors' Choice Award' from IGN.com and are very excited by the initial response to Burnout(TM) from both the media and consumers," said Evan Stein, vice president of Brand. "Already one of the most talked about titles available for the holiday season 2001, Burnout(TM) was poised to raise the bar for next-generation driving games."

Game:

BurnoutAholics:

The origin of the boost bar

The following text is taken from the orginal press release when Burnout was first released for the PS2: "Burnout was inspired by some of the most memorable car chase scenes from the greatest action films of all time. The game features an incredibly sophisticated and intelligent traffic system, which challenges players to race to the finish line at breakneck speeds through a myriad of trucks, cars and buses. With dramatic crashes possible with every turn of the wheel, competing drivers are rewarded for pushing the envelope and their skills to the extreme. Burnout(TM) also includes a simulated in-game heart monitor, which rewards the player with incredible bursts of speed as their pulse increases with every risk they take. "

Burnout - History lesson

Some history
On August 8 2001 Acclaim Entertainment announced that it had entered into an exclusive global publishing agreement with Criterion Games Limited for their eagerly anticipated arcade driving game, Burnout(TM), for the PlayStation®2 computer entertainment system. The title, which had been in development with the UK-based developer for more than 18 months, was to be released in November 2001.

Criterion Software and Criterion Games Background Information

Founded in 1993, Criterion Software was a rapidly expanding organization, which at the time employed over 160 people in its software technology and game development divisions. The company was headquartered in Guildford UK, and had offices in Tokyo, Austin, Paris and Derby. Criterion Games was dedicated to the development of accessible and rewarding games for next-generation console systems such as the PlayStation®2 computer entertainment system, Microsoft's Xbox' video game system and Nintendo's GAMECUBE'. Criterion Software was a wholly owned subsidiary of Canon, Inc.

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