Game information

Burnout 3: Takedown

Burnout 3 Takedown

"Don't fight traffic... DESTROY IT!"

This is the third article in the “A blast from the Past” series. Burnout 3: Takedown is by some considered the best game in the Burnout series. In this article we will take a look at the new features that were introduced and why the game gained such popularity.

BurnoutAholics:

Latest news about Burnout Paradise

I’ve just listened to the 4th episode of the Crash FM podcast. Go listen to it. It is cool!
There was lots of interesting information about Burnout Paradise and I’ve tried to sum it all up for you in this article.

Burnout Paradise Screenshot

BurnoutAholics:

Soundtrack

Burnout Soundtrack

The origianl Burnout Sountrack was created by Stephen Root.
Here is the track listing:

01 Menu
02 Nought
03 Oversteer
04 Eurorush
05 Heart failure
06 In control
07 Dead ahead
08 66 Kicks
09 Whiplash
10 Downtown drift
11 Fatal instinct
12 Credits

Game:

BurnoutAholics:

Sound of Music

Introduction

Burnout 2: Point of Impact offers adrenaline-pumping tunes, wince-inducing crash effects and a nitro boost that sounds like a jet engine. Mix them all together and you end up with an audio extravaganza that puts a smile on your face.

BurnoutAholics:

The Age - Screen Play - Alex Ward Interview

Welcome to Paradise

burnoutp.jpg

Burnout fans: prepare for Paradise. But be warned: according to the game's creator, you might think the latest game in the high-speed, fender-bending franchise is more like hell. 

Due before Christmas on PlayStation 3 and Xbox 360, Paradise lets drivers explore a huge, open world (the biggest publisher Electronic Arts has ever offered) based on roads in Los Angeles, Chicago and Boston. 

Players are able to improvise and make their own fun as they drive around, while starting a formal race is as simple as pulling up at a set of traffic lights. Records like fastest speed and biggest crashes are registered for every road you drive on, which you can instantly compare with friends' results.

Up to eight mates can play online together, enjoying races, triggering huge pile-ups, performing coordinated daredevil stunts and playing games like tag. 

Screen Play spoke to the always passionate and outspoken Alex Ward, creative director at developer Criterion Games, while he was in Tokyo recently. Click below to see why he believes Paradise is the best Burnout game yet, and why some long-time fans will hate the game.

BurnoutAholics:

Generation 4: Revenge

Burnout Revenge

The fourth generation of Burnout saw the light of day on the 13th of September 2005 in the US and 23rd of September 2005 in Europe with the release of Burnout Revenge. This generation is the refinement of generation 3, and was generally geared towards getting revenge on the rivals that have taken you down. Burnout Revenge gave us BurnoutAholics the tools to seek revenge from our rivals, both in single and multiplayer modes.

Screen shot from Burnout Revenge

Gameplay changes compared to Generation 3 baseline

Burnout: Generations

by Jasman - read his blog

Jasman is one of our most active bloggers and he has now written his first official article for BurnoutAholics.com.

Introduction

Screen shot from the Pre Alpha E3 Release of Burnout Paradise

I have thought for a while about the differences in the gameplay of the current 6 Burnout titles, and how they fit into an evolutionary generation-chain of 5 distinct generations of gameplay evolution, and thought I ought to write an article exploring the evolutionary ladder of the game series we all love and cherish. This article will only cover gameplay differences between the generations, as improvements in graphics and sound quality and such should be considered inconsequential when judging the playability of a game.

BurnoutAholics:

Conclusion

As we have seen the Burnout series has come a long way since it all began in 2002, but strangely we find that the latest generation have actually started to go back to some of the old ways. Generation 4 must be said to be the generation furthest away from the original game, maybe just a bit too far away, as Criterion decided to check their history books to find out how Burnout was meant to be played in 2002 and incorporated some of the original ideas back into the fifth generation. 

BurnoutAholics:

Generation 5: Domination

Burnout Dominator

Screen shot from Burnout Dominator

The fifth generation of Burnout is unearthed in the game Burnout Dominator, released for the Sony Playstation 2 and Playstation Portable on the 6th of March 2007 in the US, on the 22nd of March 2007 in Australia (26th of April 2007 for the PSP release), 23rd of March 2007 in Europe (27th of April for the PSP release) and is scheduled for a 20th of September 2007 release in Japan. Many would count Burnout Dominator as a spin-off in generation 4 (or some would even say generation 3), but I feel that this game has taken the series to a new level since it includes new modes of gameplay and several other “breaking changes” compared to generation 4.

Generation 3: Takedown

Burnout 3: Takedown

The third generation of the series was ushered in with the release of Burnout 3: Takedown on the 7th of September 2004 in the US, on the 10th of September 2004 in Europe and Australia and 14th of October 2004 in Japan. The third generation in the series brought with it something which all BurnoutAholics had been waiting eagerly for ever since the series started: Online play! This expanded the horizons of the game to dazzling new heights and has made Burnout a household name all over the world. Sadly, it was also the start of a new era in that Electronic Arts had taken over the franchise from Acclaim, and of course putting their brand all over the product. This made several hardcore BurnoutAholics severely depressed as it commercialized the game to the extreme. Burnout 3: Takedown is regarded to be the baseline of gameplay features for the third generation of Burnout games.

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